Miskimins'+Appendix+H+Portfolio

= // **Appendix H Artifacts** // =

Click below to view Appendix H Document:
[|Appendix H.docx]

[] The results of the survey showed the students are really focused and love using TTL4 to learn their typing skills and it is challenging and there are lots of different activities, so the students don't get tired of playing the same typing games.
 * 1.** **Type to Learn 4: Survey**

Students are excited and motivated to use the laptops because their eyes are directly on the speaker and/or the Smartboard. The students quietly and quickly get their laptops out and log-in to their computers. Some students whisper to neighboring classmates about the activity or online digital game. Many students quickly get their headphones and begin LLT4. The students faces throughout the TTL4 change from happy to challenged within minutes and then changed to excited after they have completed something challenging. As I walk around the room, students are sitting up and eyes phones on their own computer. Sometimes students glase other to their neighbors computer to see where they are in TTL4. The students interact with TTL4 for 15 minutes. They are given a 5 minute warning. Some students comment that they would really like to finish the level or activity within the next 5 minutes. When it is time to close out of TTL4 many students comment to a neighbor that they would like to have had more time. After the headphones are put away a student raises their hand to see if they will have more time during our next to practice their typing skills using TTL4.
 * 2. Teacher Observations:**

[] The results from the survey showed that the students enjoyed completing the Webquest about Biomes and creating the Biomes PowerPoint with their group. The students felt the lesson was engaging and interesting because the pictures were cool and content was as their reading level. They liked working in groups to gather and share inform ation about their biome, the students felt they were focused. //Link for Biomes Webquest:[| Biomes.html]//
 * 3.** **Biomes: Survey**

//Link for PowerPoint Activity:[|biometemplate.ppt]// The video recording displays fourth grade students raising their hands and actively participating in the lesson as well as raising their hands to answer questions. The video also showed students whispering to their fellow classmates a student had a question. The video shows all students on task and focused on the lesson.
 * 4.** **Student Work Samples: Biomes PowerPoint Activity**
 * 5.** **Video of Class:**

http://www.quia.com/quiz/3103127.html Overall the students felt that digital games engage and enhance their learning in the classroom because it is fun. The students enjoy using digital software because Pixie 2 and iMovie have so many different types of things that a student can do. The students like having choices and being in control of their learning. All students left that digital games helped them stay focused and many felt when they interacted in digital games they were very focused because it didn't feel like learning, since they were having too much fun. All students felt that the digital games are well liked by all ages. Many students wrote that they played digital games at home with their younger of older siblings. Many students felt that digital games are well liked because the students are taking control of their learning. Also, there are so many different types of digital games online that students can play at home to continue learning from school. All students felt that the digital games helped them stay focused because it is fun and the digital games keep students on their toes, since they don't know what will happen next. All students felt that digital games are wonderful teaching tools and students love having them in their classroom. All students commented that digital games make learning fun! Students feel they are better learners and workers because they are excited about learning something new and they don't have to use pencil and paper.
 * 6. Tally Sheet[|:tallychart.pdf]**
 * 7. Student Survey:**



http://www.quia.com/sv/519227.html The results from the survey showed that the students thought creating and watching the Food Chains Movies was a lot of fun. The students felt they were very focused because they got to learn how to create a movie in Pixie 2. They thought it was neat to see how the food chain works.
 * 8. Pixie 2 Survey**

Each link has the movie that fourth grade students created using Pixie 2 to study the Food Chain. [| FoodChains4JLEE.MP4] [|FoodChains4BezyPNafisi.MP4] [|FoodChains4BASmedley.MP4] [|FoodChain4BezyKLong.MP4] [|suwimuwowo3foodchain.MP4]
 * 9. Student** [[image:Screen_shot_2011-05-31_at_10.54.25_AM.png width="278" height="226" align="right"]]**Work Samples of Food Chain Movies:**